“Cultura juvenil contemporânea, práticas culturais e ciberespaço: Contornos geográficos da cultura juvenil otaku no Brasil (2023)” [Contemporary youth culture, cultural practices and cyberspace: geographic contours of otaku youth culture in Brazil] by Hugo de Almeida Alves | Article
Abstract: “The objective of this article is to understand the determinations and influences that the different geographic contexts exert on the construction process of “references” and the otaku youth identity. The otaku culture was born in Japan after World War II. Despite the intense process of Japanese immigration to Brazil, which took place in the 20th century, it is because of globalization and the development of Information and Communication Technologies that, in the late 1980s and early 1990s, this cultural universe found the ideal material base to establish itself as a possibility to experience youth among Brazilians. In this way, participants of a “hybrid culture”, for placing their global references, the otaku scene is produced and reproduced via concrete (online) and virtual (offline) spaces, since cyberspace is nothing more than an extension of Space itself, which founds spatialities and territorialities, allowing the apprehension of the constitutive processes of contemporary Cultures and Spaces.”
The article is available in Portuguese and open access at Revista Geografia em Atos [Journal Geography in Acts].
Photo: Carlos Afonso (CC BY-NC-ND 2.0)
ANO
2023
AUTORES
Hugo de Almeida Alves
EDITORES
GeoAtos